Updates, new comics, and announcements can be found here. Mostly comics though.
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I apologize for the lack of comics recently, but the webhost has been having some problems related to the sidebars. I had to disable them in order to edit the site properly.
I've also added a second forum which should be linked at the top. Because the host doesn't allow me to transfer over all of the old topics to the new forums, I've decided to leave the old one up for a while before I del...
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At long last issue 51 is here.
This one has a lot of dialogue in it. I probably should have made it 8 panels long instead of 6 because it's pretty crowded. Anyway, Frohman again finds a way to get more Combine inadvertently killed. I was planning on getting some Left 4 Dead props like the sandbags with the minigun for this scene, but I forgot to download some so I ...
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Hello, and sorry about the lack of updates (again). Sorry there's no new comic this week, but instead there’s something that a lot of you have been asking for.
I've been getting a lot of requests to somehow fix the comics archive pages because everything is so slow, it's hard to navigate, and it doesn't work very well. Here are some excuses:
Read Full Post »It's slow - This is because this site is using a free account, and thus...
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Finally, my 50th comic. Here's to 50 more and beyond without Chris suing me!
I'm not sure how popular "Concerned" was at its 50th comic because I didn't find out about it until after it was finished, but I'm sure it fared better than my rip-off. I blame it on the first several comics. I need to redo those.
When I made these comics, t...
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Sorry for the delay on this one. More computer trouble. One of my graphics cards died and it took me a while to figure out it wasn't a driver issue. Anyway, here's the comic.
We're nearing the end of Frohman's time underground, and I was planning on having him be reunited with the Combine that had abandoned him, but I wasn't sure how. I en...
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Finally another G-man appearance. About time. I was planning on adding more antlions into the final panel and then a zombine (combie?) with a grenade, but it was just too much work to pose the Antlions so that when I enabled the NPC AI they wouldn't attack each other. So I just left out the zombine and spawned antlions. The scene got too crowded if I added a third, but with only two it looks kind...
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I had this comic in my mind for a while and it's nice to finally make it and get it out there so I can stop thinking about it. I just wish I had spent more time thinking of the dialogue instead of the Antlions busting up from underneath Frohman. I know now what Chris was talking about when he was complaining about having to pose the Antlions. I only used 2 ragdoll Antlions in the entire 6th panel...
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I apologize for the non-updating of the site recently. Again, I have no (decent) excuse other than I was lazy. Hopefully I will resume scheduled updating from now on, but... no promises.
If you have ever played any of the Pokémon games for the Gameboy systems, then this situation will feel familiar to you. I had been planning on doing this for a while now, but...
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Sorry I didn't update last week. I don't really have an excuse as to why. I was just more lazy than usual I guess.
Okay, so apparently I was wrong in the last comic, and Alyx can die if the difficulty is set to hard. Well... screw you guys. I tried playing HL2 on hard once and got my ass thoroughly kicked. Anyway, in every encounter with Alyx she seems pretty indes...
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A lot of you probably knew this was coming eventually, but didn't know when. Well, here it is. The introduction of the gnome from Episode 2. Complete with Alyx's ability to resist all forms of damage (that Barney didn't seem to have in that one city segment from HL2) minus the unlimited supply of ammo. It always annoyed me when teammates in a game are immortal, but never seem to actually do anyth...
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