Episode 1 - Chapter 3: No Life http://aconcernedrip-off.webs.com/apps/photos/ Episode 1 - Chapter 3: No Life Issue_025 http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=19414258 19414258 Issue_026 http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=19852494 19852494 Issue_027 http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=20363783 20363783 Issue_028 http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=20835901 20835901 Issue_029 This was the first comic that I hadn't really planned out in advance. Usually I would write a bunch of comics quickly, and then tweak them over time based on what was going on, and any last minute changes I thought of. This time, I wrote the comic on a Monday, and edited it for a few days before letting it sit, re-reading it later, and making some more changes. I'm not sure if it has really made much of a difference, but it's easier to make them this way, so I think I'll stick with this producing method. The lack of light in the tunnels here is both a good thing, and a bad thing. Good, because I don't have to worry about posing a lot and bad, because there isn't really much for the reader to look at and understand what is going on. Usually I would say that without seeing the characters you miss half the action, but that doesn't happen much in my comics because I don't use their bodies enough. It's a problem I'm working on. I added the reference to Frohman being a rebel expert just because I needed something for the combine soldiers to talk about while waiting for Frohman to blow himself up. His final line in the last panel I had ripped off from a Foxtrot comic where Peter tries to slide over the hood of his car Dukes of Hazard style. I just changed the line "Molten... shrapnel... in... groin...." from the original "Underwear... snagged... on... windshield wiper...." I'm not sure why I added the "Molten" part in there though. It could be something that would be funnier if left out. Lighting in the 5th panel was pretty easy. I just put a big yellow colored light on the ground, and then a yellow colored lamp next to it facing the Combine Soldiers. I kind of like how the lights worked out. Oh, and that big yellow blur over the combine soldiers' heads is supposed to be a car that was blown over their heads by the grenade. Usually grenades don't have that kind of force, but I needed to find a way to get that car pinned against the door. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=21426675 21426675 Issue_030 The idea behind this one is that the headcrab that Frohman smacks ends up flying backward into the soldier who was standing there. I know that will confuse some people. I also forgot to add the blood effects onto the shovel and the soldier, and the transition between the firs panel and the secons seems a little jerky. And by jerky, I mean not there. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=22109611 22109611 Issue_031 This one has some references to that period in Concerned where Frohman becomes a medic. Obviously, his lack of a medical degree doesn?t stop him from operating on combine soldiers while trapped in an underground tunnel in a city that?s about to explode. But he?s a caring person who puts the needs of others before himself. And that thing on the ground in panel 4 is supposed to be the flashlight that he dropped when the headcrab jumped him. I need any light I can get in the tunnels here because everything is pitch black. I?ve had to hide lights all over the place in this series of comics so everything is visible, and I still have to make it brighter in Photoshop when I?m putting everything together. The most annoying thing with the lights, however, is that you can still see the actual light bulb through walls and stuff. I?ve been able to cover most of it up with speech bubbles, but there are still a lot of situations where I need to use the clone stamp and spot healing brush to try to hide them. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=22680317 22680317 Issue_032 So I've recently adjusted some of my monitor settings and I'm not sure how it will change the look of the comics, if at all for that matter. Hopefully the comics will be brighter, but I won't know until I look at them on another computer. Unfortunately, I can't do anything about the bloom on the Combine Elite in panels 2 & 3. I was too lazy to redo them after I had already redone panels 1, 4, 5, & 6. The original positioning of Frohman and the Combine in panel 1 was off, and I forgot to put the shovel in his hand. Panel 4 & 6 were just missing the blood splatters on Frohman because I did those panels on different days and forgot about the blood until I looked at all the panels when I was putting everything together. Then I had to redo panel 4 a second time when I saw that the posing didn't really match the tone of the dialogue. I used a font called Detectives Inc. for the "Private Eye" text, and Armor Piercing for the rest of it because the Detectives Inc. font doesn't show up too well in low res. Then there's the matter of the hat. I was looking for something that resembled something Dick Tracy would wear, but my skimming of the Gmod Related Files page came up with few results. I tried one hat model that looked good, but when compared to the styles of textures the game is using, it didn't look too good. Then I tried the gibbed Sniper's hat from TF2, but it was too low res and bloody to use. Finally I settled on the one you see in the comic. The textures still don't fully match the style of the world and characters textures, and it isn't very resembling of the 1930's detectives, but it can be passed off as Steed's hat from The Avengers. I was sort of hesitant to even add the hat bit in when I couldn't find one, and I doubted if it should still be in there, but I think it kind of wraps up the last panel sort of well. I still think it's a bit awkward though. Then again, we can't all be like Concerned. And I have no idea whether my use of italics in the above paragraphs is being used properly or not.... http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=23298371 23298371 Issue_033 This comic takes inspiration from the origin of the term "Zombine". When you come across that dead zombie-combine thing Alyx makes a reference to it as being a Zombine. Obviously this one didn't catch on as much because... well, you can probably guess. In the back of the first panel you can (sort of) see the CP officer that Frohman was harassing earlier donating a large dose of STFU to him in the form of a stunstick. Shortly after, Frohman appears on the scene again (his hat was knocked off by the stunstick treatment). His first line in panel three seems a little sudden and doesn't really flow that well in terms of dialogue. I might fix that later. And the posing in panel six looks pretty bad. Also, if you're wondering what happened to the blood on Frohman here's an explanation: In between issue 32 and 33 Frohman ran all the way up to the surface using an escape tunnel that was overlooked earlier and found the nearest Laundromat. There he proceeded to wash and dry his clothes very quickly before donning them again and going back down the tunnel which suddenly collapsed as soon as he left it. He then took his place in panel one where the combine didn't seem to notice him leaving and for some reason didn't see him reappearing either. See, it has absolutely nothing to do with the fact that I forgot to add the blood to him and my laziness not allowing me to redo everything. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=24005743 24005743 Issue_034 I was kind of hesitant to make this actual issue. I had planned to skip this one and not include it, but added it in anyway because the other one I was going to do would have required more work and I didn't have the time to do it. Speaking of which, I might just redo this one later on, or get rid of it entirely. I probably should have started with the narration and not even bothered with the "dialogue" in the first 2 frames and the last frame should have Frohman visible. Oh well. The next one should be better... should. Poirot FTW!!1!one!! http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=24728088 24728088 Issue_035 Sorry for dragging this part on for so long, but pretty soon things are going to start picking up. This is near the end of the ?stuck in another stupid train car section.? Pretty much all the combine in this comic are all NPCs. I only started posing them for the final panel, in which half of them can?t be seen, so wasted effort there. It?s funny how you never notice the real flaws in a comic until you start putting it together. First, there?s frame 4. I should have made that headcrab in mid-air already pouncing. That would lead into frame 5 better (that?s why the headcrab?s stuck to the door. It closed on him in mid-leap.) also I should have done more to make it look like the door is actually closing. The lame little motion blur effect I added in doesn?t seem to help much. Then there?s the last one. The posing looks like shit, but there was some stupid invisible barrier between the class and 2 feet in back of it. That was as close as I could get Frohman although I wanted to make him leaning up against it and peering out at the headcrab instead of standing there all bad looking like. Then there?s the lame punch line at the end, but I can?t really help that now can I? Edit: Fixed Frame 4. Fortunately I had to reload the map to get the glass back for frame 5 & 6 and I had saved the game after I was done. All the models were in the same position as the original, all I did was delete the NPC headcrab and spawn a ragdoll to pose in mid-air. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=25627765 25627765 Issue_036 Okay this one sucks pretty badly. The face posing is lame in the first panel, and I changed the comic at the last minute because the original version was ever worse (if that's possible). I didn't have much time to work on it this week because I couldn't get my new hard drive to clone properly, so I've been having to install everything one piece at a time. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=27672171 27672171 Issue_037 I have been the victim of a robbery. Killzone 2 has stolen all my free time and refuses to let go of it all the while stealing more and more. I didn't get around to planning out this comic until the middle of the week, and I had to finish the posing and everything today because I got carried away in Warzone. Anyway, the comic is here so the both of you can stop mashing the F5 button. The only real challenge for this comic was the flares. I got the posing down, and started to take the pictures, but then I realized that I had put lights everywhere when it's supposed to be completely dark. So I had to delete all the pictures and come up with a solution for the darkness. Frohman's "flashlight" couldn't give off enough light to make it interesting so I sat staring at my computer screen for half an hour trying to think of something. Then I noticed the flare sitting on the ground next to the dead citizen, and thought of using those. Unfortunately, there isn't a flare tool that you can set for how long it will last, so I had to spawn a flare, no clip it to Frohman, then quickly pick it up, place it in his hand (fortunately the glare of the flare makes it so you can't see that he isn't even really holding it) and then run away and take the picture before the flare runs out. By the time I was finished, there was a massive pile of used flares in a corner off screen. The lighting effects from them look pretty cool though. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=28580413 28580413 Issue_038 The Combine Elite has a Frohman moment. I had to get kind of creative with the flares for this one. I stuck them all around the characters trying to get the light right. Working in this pitch black is kinda difficult. I also replaced panel 5 of the last comic with a (I hope) better pose. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=29391271 29391271 Issue_039 Another late one. I was up until 2AM last night playing co-op in Dawn of War 2. Then I slept in 'till 12:00. Then I had to make the comic. Is it just me, or does it seem like everything in the game is oversized when compared to the character models? The flares, the cinderblocks, the Jalopy in Episode 2... I dunno. Also, I didn't spell check the comic, so I'm going to let you guys do my job. Because I'm lazy. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=30081068 30081068 Issue_040 Those ragdolls don't really seem to work the way a normal human body works. In order to get Frohman's knees into the position they are in the comic I had to lift his ass about a foot off the ground and then jackknife his stomach to get his chest into the right position. My original plan was to have him sitting cross-legged, but that would have been impossible to accomplish. Also, in the last panel the flare was supposed to be falling as Frohman was running away, but the glare from it sort of blocked out the rest so it just looks like a ball of sparking light. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=30871084 30871084 Issue_041 Here it is, after much delay Issue 41 has arrived. Most of you were wondering why Frohman has been holding the flare in his hands for the last several comics instead of having it hover in front of him. This is because I decided to re-introduce the floating objects concept just as sort of a refresher for those who might have forgotten. This comic started so long after Chris finished Concerned that some people might have forgotten about it. However, the first dozen comics of this series seem to have filtered out all but the hardcore Frohman fans who remember the small things like the floating objects. Making this one was a bit difficult because I didn't have Photoshop installed on my computer, so I had to take the screenshots then put them along with the comic layout, and the Webletterer BB font onto a flash drive, then go to another computer, install the font, put everything together there and upload it before taking the finished products back to my computer and onto my hard drive. I hope it's worth it. Strangely enough with this comic I didn't change a whole lot from the original version I planned out. The only lines I changed were the ones in the fourth panel. Other than that it went pretty quickly, although in the original sixth panel I planned on just having the zombine (combie?), but I thought it would look better to have him devouring a dead rebel with a buddy and their pet. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=37032462 37032462 Issue_042 Sorry about the delay this week. I installed Vista Ultimate 64 on my computer over the weekend and downloading all the updates (and my games over Steam) took a little longer than I thought it would (about 3 days more). But it's up now, so am I forgiven? I thought I'd bring back the Breen "Idol" for this part as a semi-introduction for what's coming next. Some of you might already know what's coming, but I'm not going to say. Then again, maybe you have no Idea what the hell is going through my mind right now and you?re scratching your head wondering why the hell I'm still ruining Concerned with this basterdized sequel. I started on this comic on Saturday, planning to install Vista and use another computer to put the comic together and upload it. Unfortunately, when I looked at the 4th panel I realized that I had deleted the right one and that the barnacle's tongue was passing through the Breen Idol. I couldn't get onto my old hard drive to retrieve it until today because Vista was being a jerk and taking long to do stuff at the time. So today I finally closed Steam and stopped the downloads (the only ones that were going on at the time) and got the right image to finish the comic. Now to try and finish those downloads.... http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=39135029 39135029 Issue_043 Sorry about the not updating thing last week. I was installing the final parts for my computer (a 1300 W power supply, and 2 GTX 295 graphics cards). Chris was right when he said drawing pencils was hard. He should have mentioned pads of binder paper as well. I'm going to have to find a better way of making those if I plan on doing something like this again. Oh, and when you smash that Breen bust (heh, bust the bust) the "gibs" only stay around for so long before they disappear. I learned that the hard way. I must have gone through five or six of those things just getting the screenshots to look right. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=40571997 40571997 Issue_044 A lot of you probably knew this was coming eventually, but didn't know when. Well, here it is. The introduction of the gnome from Episode 2. Complete with Alyx's ability to resist all forms of damage (that Barney didn't seem to have in that one city segment from HL2) minus the unlimited supply of ammo. It always annoyed me when teammates in a game are immortal, but never seem to actually do anything when you really need them to. Especially if it's one of the Call of Duty games on Veteran difficulty. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=41380638 41380638 Issue_045 Sorry I didn't update last week. I don't really have an excuse as to why. I was just more lazy than usual I guess. Okay, so apparently I was wrong in the last comic, and Alyx can die if the difficulty is set to hard. Well... screw you guys. I tried playing HL2 on hard once and got my ass thoroughly kicked. Anyway, in every encounter with Alyx she seems pretty indestructible, and I believe that if someone is able to get hit in the face with multiple objects thrown from the gravity gun without flinching (everyone has to have done this. I can't be the only one) then they are classified as invincible. The dumb thing is that for this comic I downloaded a flashlight model because I didn't think the method I was using (the Chris technique of stuffing a stun baton in Frohman's forearm) was going to work here. Unfortunately, after I did all the posing and photoshopping, it turns out that it didn't really matter. You still can't see the end of the flashlight when it's on the ground because the light overpowers it, and when Frohman's holding it in panel 3, you still can't tell because it's so dark and the glare from the flare cuts everything out. (Yes, he is holding the flashlight in his hand along with the pistol. That's why he's holding it so awkwardly.) Anyway, I guess most of you saw this comic coming a mile away, but hey, it had to be done. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=43242984 43242984 Issue_046 I apologize for the non-updating of the site recently. Again, I have no (decent) excuse other than I was lazy. Hopefully I will resume scheduled updating from now on, but... no promises. If you have ever played any of the Pokémon games for the Gameboy systems, then this situation will feel familiar to you. I had been planning on doing this for a while now, but I needed to introduce the gnome first. And in case you were wondering, no I won't be doing a segment where Frohman turns into a headcrab zombie like Chris did when Frohman was in Ravenholm. The last panel is there for comedic purposes only (or for stupidity purposes. It depends on your perspective of the comic). http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=45894402 45894402 Issue_047 I had this comic in my mind for a while and it's nice to finally make it and get it out there so I can stop thinking about it. I just wish I had spent more time thinking of the dialogue instead of the Antlions busting up from underneath Frohman. I know now what Chris was talking about when he was complaining about having to pose the Antlions. I only used 2 ragdoll Antlions in the entire 6th panel (the 2 above Frohman), all the others are NPCs. I had also planted a thruster to create a sort of smoke/dust effect, but it just ended up being really white and bad looking, so I got rid of it. Hiding the holes before Frohman summoned the Antlions was also a big challenge. Especially because they have those floating orange things over them. I had to disable particle effects, and then try to crop out the holes or block them off so they couldn't be seen by the camera. I was also experimenting with different sound effects to use for the last panel, but in the end I decided that the soundless effect was best. If this was a movie though, I might have gone with some slow classical music while the entire scene played out in slow motion... maybe. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=46828153 46828153 Issue_048 Finally another G-man appearance. About time. I was planning on adding more antlions into the final panel and then a zombine (combie?) with a grenade, but it was just too much work to pose the Antlions so that when I enabled the NPC AI they wouldn't attack each other. So I just left out the zombine and spawned antlions. The scene got too crowded if I added a third, but with only two it looks kind of empty. Crud. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=48524463 48524463 Issue_049 Sorry for the delay on this one. More computer trouble. One of my graphics cards died and it took me a while to figure out it wasn't a driver issue. Anyway, here's the comic. We're nearing the end of Frohman's time underground, and I was planning on having him be reunited with the Combine that had abandoned him, but I wasn't sure how. I ended up having him stumble into them and have them try to kill him. The "CHUNK" sound in panel 4 is supposed to be the spotlight in panel 6 turning on. I wasn't sure what kind of sound effect to use, so I just went with that. However, it still doesn't sound right. Although I did notice when I was putting the comic together that I probably should have showed the antlion dying and blood coming out of it in the second to last panel rather than just having it sit there. That could have been done way better. Also, in the last panel you can see a white dot over the "spotlight" (really just a lamp) that I really should have spotted before leaving Gmod. This part of the level is pitch black and working by flashlight alone is a pain in the ass so I put up some lights to help me see, unfortunately, I forgot to delete that one, so you can still see it hanging in the background. I was thinking of photoshopping it out, but I don't think I could. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=51284224 51284224 Issue_050 Finally, my 50th comic. Here's to 50 more and beyond without Chris suing me! I'm not sure how popular "Concerned" was at its 50th comic because I didn't find out about it until after it was finished, but I'm sure it fared better than my rip-off. I blame it on the first several comics. I need to redo those. When I made these comics, the lighting was really dark, so I had to max out the brightness/contrast in Photoshop. I think it turned out pretty well, but that's on my monitor. You guys might see it differently. Also, here's a tip for anyone planning to do a scene in Gmod where a guy is tied up with rope: DON'T DO IT. My original plan was to have Frohman and Mini-Breen completely wrapped up in rope like the damsel on the train tracks in those old cartoons, but it turned out to be way more difficult than I thought. I first tried to use the rope tool, but that didn't work, then I tried to use a power cable, but manipulating that thing was a pain in the ass and it wouldn't work anyway. Finally I just used the rope tool to attach them to the ceiling, but because of the lighting, you couldn't see it so it looked like Mini-Breen was just floating there. I finally decided to get a picture of rope off the interwebs and just use that. After a bit of photoshopping I was finally able to get panel 6 looking right. So, yeah. Don't try to tie anyone up in Gmod. It's a bad idea. Also, I changed the title area of the comic slightly, adding in the "Concerned 2:" title part. I'm also going to be going with the grey panel frames that Chris used in the next several comics. The black border is fine, but in dark scenes like this they're just too difficult to make out. I'm not sure why Chris went with the grey borders, but that's why I'm doing it. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=52046279 52046279 Issue_051 At long last issue 51 is here. This one has a lot of dialogue in it. I probably should have made it 8 panels long instead of 6 because it's pretty crowded. Anyway, Frohman again finds a way to get more Combine inadvertently killed. I was planning on getting some Left 4 Dead props like the sandbags with the minigun for this scene, but I forgot to download some so I had to make-do with the combine barriers and machinegun (which is barely visible anyway). I thought it would be cool to have the Left 4 Dead stuff, just because this part of Episode 2 is so much like the Finales in that game. Then again, I could have just waited for Left 4 Dead 2 to come out and use the "new" props, but you guys wouldn't want to wait that long. The Comics Archive II page for this comic should be up sometime later today. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=56121912 56121912 Issue_052 I apologize for the lack of comics recently, but the webhost has been having some problems related to the sidebars. I had to disable them in order to edit the site properly. I've also added a second forum which should be linked at the top. Because the host doesn't allow me to transfer over all of the old topics to the new forums, I've decided to leave the old one up for a while before I delete it entirely. As for the comic, I had finished this one several weeks ago, but because of the problem mentioned above, I wasn't able to post it until this week once I figured out how to get everything working again. Anyway, in this issue you get to see the origin of one of the most annoying moves the zombine/combies pull on you in this game. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=58526266 58526266 Issue_053 Sorry about the lack of updates. I don't really have any excuse this time. Hopefully I'll get back to updating weekly like I'm supposed to. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=63073745 63073745 Issue_054 I probably could have not added any sound effects to this one and it would still be understandable... well except for the running out of ammo part. I wish you could have used that Gnome as a melee weapon in Episode 2 like you could in Left 4 Dead 2. Strangely enough, the abbreviation for Left 4 Dead 2 sounds like it would be the name of an astromech droid from Star Wars: L4-D2. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=63846643 63846643 Issue_055 I know I said that I would try to get the comics out regularly a while back, and I'm still trying to do that. The only problem is that my computer doesn't always want to cooperate. For instance, my hard drive completely died when I was supposed to get the new comic up. Fortunately it was my internal hard drive and not my external drive (where all the comics and important stuff are saved). However, I did have to order an new hard drive, wait for it to arrive, get it installed, install Win 7 on it, install all my programs before I could get to work on this comic. I would have had this one out last week, but I was having issues with the screenshots not saving, Gmod crashing, menus not working, and having to get acquainted with Win 7. That, and the release of Mass Effect 2, the Battlefield Bad Company 2 Beta delayed this comic. The bad part is that all my saved game data was on my hard drive that died, and it could be anywhere from $1,000 to $2,000 to recover my data, even if it's just a few save data files. So I've been playing Mass Effect like crazy trying to get a new save game that I can import to ME2. I'm probably going to go through the same thing when Borderlands 2 comes out, because I don't think I'll be playing the first for a while with the games that are coming out at the moment. Anyway, on to the comic. This one was pretty difficult to get working because of the elevator and the doors are the separating are right on the edge of the loading areas. The first 2 panels were easy enough since they were done inside the elevator, but the rest of the panels need the elevator door/gate to be closed. However, gates automatically open when you load the next level and I couldn't find them in the spawn list because the menus weren't working. So I had to go to the level where they were closed, spawn the elevator, try to make it aligned and then pose the ragdolls. But even then, there were 2 big black ropes hanging down through the elevator that I had to spend an hour photoshopping out with the clone tool. I think it turned out pretty well... if a bit late. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=68109666 68109666 Issue_056 I wasn't very pleased with the way this one came out. There isn't a real punch line, but I needed to release something seeing as how it's been a few weeks since the last comic. I was kind of cheap in that Frohman's pose stays the same in all four of the first panels and I just took the pictures at different angles. I kind of got lucky with the striders in the background of panel 4 because of the haze that obstructs much of their legs, and thus my terrible strider leg posing. Those things really are a pain in the ass to work with. The last panel, with Dr. Kleiner in it is just the standard recording. I wanted the screen to show the beginning of the broadcast, but it would glitch out and put Lamar on his hand so he would be standing there adjusting his glasses with a headcrab stuck through his arm and half his torso. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=71132586 71132586 Issue_057 So because of the lack of updates recently, I decided to try to make it up to your guys by posting another comic on the same week. Such an act has been unheard of and will spawn many legends about how this site once was updated so frequently in one week that the universe almost imploded, requiring Chuck Norris to save the very fabric of space-time from tearing apart. In the developer commentary from Valve, they talked about the lack of the G-Man in Episode 1. They claimed that after the appearance of the Vortigaunts on top of the Citadel, and the actions that took place during Episode 1, that the G-Man somehow lost track of Gordon Freeman and was unable to find him again until Episode 2. My version is that he just hates the underground section of Episode 1 and doesn't want to follow Gordon Freeman back down there. But he will go back down there just to escape from Frohman. http://aconcernedrip-off.webs.com/apps/photos/photo?photoID=71527720 71527720